Turn any phone into a Unity controller.
No app, no SDK on the player’s side. Drop in a Unity package, ship over a hosted relay, or run free over LAN for in-person events.
Install video lands in step 4.3 day 2. Until then, this poster + the quickstart cover it.
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Phone-as-controller, no install
Players scan a QR code. The web controller opens in their browser. There is nothing to download, no App Store review, no OS-version churn — every phone is supported.
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Drop-in Unity SDK
One MonoBehaviour is the entire mental model. Drag the prefab into your scene, pick a template, hit play. Twelve widget types compose into anything from a d-pad to a drawing canvas.
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Cloud or LAN, your call
Default to the hosted relay at relay.pairkit.dev for remote players. Switch to LAN mode for in-person events — Unity hosts the relay in-process, phones connect over Wi-Fi, no internet, no cost.
This is all the code you write.
Move with the d-pad. The rest of the SDK looks like this.
using PairKit;
using UnityEngine;
public class MoveWithPhone : MonoBehaviour
{
[SerializeField] private PhoneControllerManager manager;
void Awake()
{
manager.OnInput += (player, evt) =>
{
if (evt.WidgetId == "dpad")
{
var dir = evt.GetVector2();
transform.position += new Vector3(dir.x, 0, dir.y) * Time.deltaTime * 5f;
}
};
}
}